forest-net
an overlay networks for large-scale virtual worlds
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ClientMgr.h
1
#ifndef CLIENTMGR_H
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#define CLIENTMGR_H
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4
#include "
Forest.h
"
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#include "
Packet.h
"
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#include "
CtlPkt.h
"
7
#include "
Substrate.h
"
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#include "
PacketStoreTs.h
"
9
#include "
ClientTable.h
"
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#include "
NetBuffer.h
"
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#include "
Queue.h
"
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#include "
CpHandler.h
"
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//#include "IdMap.h"
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//#include "UiSetPair.h"
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#include <pthread.h>
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#include <map>
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namespace
forest {
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fAdr_t
myAdr
;
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ipa_t
myIp
;
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fAdr_t
rtrAdr
;
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ipa_t
rtrIp
;
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ipp_t
rtrPort
;
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ipa_t
nmIp
;
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fAdr_t
nmAdr
;
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char
*
dummyRecord
;
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int
maxRecord
;
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PacketStoreTs
*
ps
;
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Substrate
*
sub
;
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ClientTable
*
cliTbl
;
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Logger
*
logger
;
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ofstream
acctFile
;
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fstream
clientFile
;
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pthread_mutex_t
clientFileLock
;
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enum
acctRecType
{
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UNDEF, NEWSESSION, CANCELSESSION, CONNECT_REC, DISCONNECT_REC
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};
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static
int
const
RECORD_SIZE
= 256;
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bool
init
(ipa_t,ipa_t);
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bool
bootMe
(ipa_t, ipa_t,
fAdr_t
&,
fAdr_t
&,
fAdr_t
&, ipa_t&, ipp_t&, uint64_t&);
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// handler tasks
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void
*
handler
(
void
*);
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bool
handleClient
(
int
,
CpHandler
&);
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bool
handleConnDisc
(pktx,
CtlPkt
&,
CpHandler
&);
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// methods that implement requests from remote clients
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bool
login
(
NetBuffer
&,
string
&,
string
&);
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bool
newAccount
(
NetBuffer
&,
string
&,
string
&);
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void
newSession
(
int
,
CpHandler
&,
NetBuffer
&,
string
&,
string
&);
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void
getProfile
(
NetBuffer
&,
string
&,
string
&);
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void
updateProfile
(
NetBuffer
&,
string
&,
string
&);
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void
changePassword
(
NetBuffer
&,
string
&,
string
&);
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void
uploadFile
(
string
,
int
,
NetBuffer
&,
string
&,
string
&);
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void
getSessions
(
NetBuffer
&,
string
&,
string
&);
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void
cancelSession(
NetBuffer
&,
string
&,
CpHandler
&,
string
&);
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void
cancelAllSessions
(
NetBuffer
&,
string
&,
CpHandler
&,
string
&);
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void
addComtree(
NetBuffer
&,
string
&,
string
&);
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void
writeRecord
(
int
);
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void
writeAcctRecord
(
const
string
&,
fAdr_t
, ipa_t,
fAdr_t
,
acctRecType
);
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}
// ends namespace
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#endif
forest-net
cpp
include
ClientMgr.h
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