forest-net
an overlay networks for large-scale virtual worlds
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Forest.cpp
Go to the documentation of this file.
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9
#include "
Forest.h
"
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namespace
forest {
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bool
Forest::readForestAdr
(istream& in,
fAdr_t
& fa) {
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int
b1, b2;
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if
(!Util::readInt(in,b1))
return
false
;
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if
(b1 < 0) { fa = b1;
return
true
; }
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if
(!Util::verify(in,
'.'
) || !Util::readInt(in,b2))
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return
false
;
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if
(b1 == 0 && b2 != 0)
return
false
;
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if
(b1 > 0xffff || b2 > 0xffff)
return
false
;
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fa =
Forest::forestAdr
(b1,b2);
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return
true
;
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}
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string
Forest::nodeType2string(ntyp_t nt) {
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string
s;
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if
(nt ==
CLIENT
) s =
"client"
;
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else
if
(nt ==
SERVER
) s =
"server"
;
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else
if
(nt ==
ROUTER
) s =
"router"
;
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else
if
(nt ==
CONTROLLER
) s =
"controller"
;
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else
s =
"unknown node type"
;
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return
s;
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}
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Forest::ntyp_t
Forest::getNodeType(
string
& s) {
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if
(s.compare(
"client"
) == 0)
return
CLIENT
;
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if
(s.compare(
"server"
) == 0)
return
SERVER
;
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if
(s.compare(
"router"
) == 0)
return
ROUTER
;
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if
(s.compare(
"controller"
) == 0)
return
CONTROLLER
;
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return
UNDEF_NODE;
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}
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}
// ends namespace
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forest-net
cpp
common
Forest.cpp
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