forest-net
an overlay networks for large-scale virtual worlds
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This is the complete list of members for mygame.Main, including all inherited members.
buf (defined in mygame.Main) | mygame.Main | private |
bulletAppState (defined in mygame.Main) | mygame.Main | private |
ccAdr (defined in mygame.Main) | mygame.Main | private |
chan (defined in mygame.Main) | mygame.Main | private |
CM_PORT (defined in mygame.Main) | mygame.Main | private |
comtree (defined in mygame.Main) | mygame.Main | private |
connect() | mygame.Main | inline |
CP_PORT (defined in mygame.Main) | mygame.Main | private |
cpForestPort (defined in mygame.Main) | mygame.Main | private |
cpIpAdr (defined in mygame.Main) | mygame.Main | private |
cpPort (defined in mygame.Main) | mygame.Main | private |
disconnect() | mygame.Main | inline |
draw(Forest.PktBuffer b) (defined in mygame.Main) | mygame.Main | inline |
getDirection() | mygame.Main | inline |
getX() (defined in mygame.Main) | mygame.Main | inline |
getY() (defined in mygame.Main) | mygame.Main | inline |
GRID (defined in mygame.Main) | mygame.Main | private |
groupNum(int x1, int y1) | mygame.Main | inline |
hostname (defined in mygame.Main) | mygame.Main | privatestatic |
idCounter (defined in mygame.Main) | mygame.Main | private |
isVis(int g1, int g2) | mygame.Main | inline |
landscape (defined in mygame.Main) | mygame.Main | private |
left (defined in mygame.Main) | mygame.Main | private |
LET_ME_FLY (defined in mygame.Main) | mygame.Main | private |
linesIntersect(double ax, double ay, double bx, double by, double cx, double cy, double dx, double dy) | mygame.Main | inline |
login() (defined in mygame.Main) | mygame.Main | inlineprivate |
main(String[] args) (defined in mygame.Main) | mygame.Main | inlinestatic |
mapfile (defined in mygame.Main) | mygame.Main | privatestatic |
MAXNEAR (defined in mygame.Main) | mygame.Main | private |
myAdr (defined in mygame.Main) | mygame.Main | private |
myIpAdr (defined in mygame.Main) | mygame.Main | privatestatic |
mySubs (defined in mygame.Main) | mygame.Main | private |
nearAvatars (defined in mygame.Main) | mygame.Main | private |
needCliProxy (defined in mygame.Main) | mygame.Main | privatestatic |
newcomt (defined in mygame.Main) | mygame.Main | private |
nextTime (defined in mygame.Main) | mygame.Main | private |
now (defined in mygame.Main) | mygame.Main | private |
numNear (defined in mygame.Main) | mygame.Main | private |
numVisible (defined in mygame.Main) | mygame.Main | private |
onAction(String binding, boolean value, float tpf) | mygame.Main | inline |
player (defined in mygame.Main) | mygame.Main | private |
pword (defined in mygame.Main) | mygame.Main | private |
readWalls() | mygame.Main | inline |
receive() | mygame.Main | inline |
recentIds (defined in mygame.Main) | mygame.Main | private |
rtrAdr (defined in mygame.Main) | mygame.Main | private |
rtrIpAdr (defined in mygame.Main) | mygame.Main | private |
sceneModel (defined in mygame.Main) | mygame.Main | private |
send(Forest.PktBuffer b, int length) | mygame.Main | inline |
sendCtlPkt2CC(boolean join, int comt) | mygame.Main | inline |
sendStatus(int now) | mygame.Main | inline |
seqNum (defined in mygame.Main) | mygame.Main | private |
setUpKeys() | mygame.Main | inlineprivate |
setUpLight() (defined in mygame.Main) | mygame.Main | inlineprivate |
setupVisibility() | mygame.Main | inline |
setUpWalls() (defined in mygame.Main) | mygame.Main | inlineprivate |
simpleInitApp() (defined in mygame.Main) | mygame.Main | inline |
simpleUpdate(float tpf) | mygame.Main | inline |
status (defined in mygame.Main) | mygame.Main | private |
STATUS_REPORT (defined in mygame.Main) | mygame.Main | private |
subscribe(ArrayList< Integer > glist) (defined in mygame.Main) | mygame.Main | inline |
udpSock (defined in mygame.Main) | mygame.Main | private |
uname (defined in mygame.Main) | mygame.Main | private |
unsubscribe(ArrayList< Integer > glist) | mygame.Main | inline |
UPDATE_PERIOD (defined in mygame.Main) | mygame.Main | private |
updateNearby(Forest.PktBuffer b) (defined in mygame.Main) | mygame.Main | inline |
updateSubs() (defined in mygame.Main) | mygame.Main | inline |
visibleAvatars (defined in mygame.Main) | mygame.Main | private |
visSet (defined in mygame.Main) | mygame.Main | private |
waiting4comtCtl (defined in mygame.Main) | mygame.Main | private |
walkDirection (defined in mygame.Main) | mygame.Main | private |
walls (defined in mygame.Main) | mygame.Main | private |
worldSize (defined in mygame.Main) | mygame.Main | privatestatic |