forest-net
an overlay networks for large-scale virtual worlds
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- d -
dataAvail() :
forest::Np4d
datagramSocket() :
forest::Np4d
deleteMatch() :
forest::Repeater
deq() :
forest::Queue
,
forest::QuManager
,
forest::Quu< T >
deregisterRte() :
forest::ComtreeTable
disconnect() :
forest::Avatar
,
forest::Monitor
,
forest::Substrate
,
mygame.Main
dropComtree() :
forest::CpHandler
dropComtreeLink() :
forest::CpHandler
dropFilter() :
forest::PacketLog
,
forest::CpHandler
dropIface() :
forest::RouterControl
,
forest::CpHandler
dropLink() :
forest::CpHandler
,
forest::RouterCore
,
forest::RouterControl
dump() :
forest::Router
,
forest::RouterCore
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